Please Note; this patch is recommended only for Hawks, though any other players who
exclusively play battlefield maps and not Deathmatch are free to load it as well. We suggest
keeping the original mods02.gs1 file in a Storage folder.
When looking at the American Civil War, 5% of combat casualties were due to melee
(cold steel), 5% to artillery and 90% due to small arms fire. This patch attempts to
replicate this fact, and bring game play dynamics more in line with historical reality.
Given that the artillery was already fairly realistic in the way it functioned, no changes
were made to the cannons in terms of firepower.
Here are some of the things modified in this patch
1) The Texas nation flag is now a US flag as the Texas regulars are the closest things
to American regular infantry in the game for that time period. We plan on building many
Mexican-American War battles and so this substitution was acceptable whereas set-piece
Texas War of Independence battles are minuscule.
2) These Texas (US) troops also have double line formation instead of the 3 line deep.
The same has been done for the older era US and the British troops in the game. Mexican
infantry retain the 3 deep line formations.
3) DBs (dead bodies) are added for most units, and should create a more epic look for
battle field play.
4) 'Texan' cannons move more rapidly then Mexican cannons as in real life. American
cannon were sometimes called the "flying artillery" due to their speed of movement.
5) 'Texan' infantry (which will be US Regulars for Mexican-American War maps) have
more firepower then Mexican infantry as Mexican infantry had old guns, and poor powder.
6) Civil war infantry firepower has been increased substantially to speed up game play.
Now battles don't take 3 hours. As it is no longer so hard to kill each other and DN plays
faster now, battle time should be about as long as EW battles, or slightly longer.
7) Melee power has been reduced substantially across the board. Mass charges are no
longer the force majeure they once were. Melee still works fine; however, it will no
longer be preferred over shooting. Cold steel attacks are now best used when the opposing
unit begins to route. Gabions increase melee power for units nearby, so melee in and around
trenches should still be fairly powerful and bloody. Also remember that Gabions do in-fact
block projectiles from hitting the troops behind them...so firing long range at entrenched
units is a sure-fire way of getting your troops slaughtered with almost no gain.
The main goal of this mod was to make DN more playable for the Hawks and our historical
battle map mode of play.
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