A Clash of Empires
~ The
Historical Overview
It
is
The
stage is set for one of the bloodiest and most bitterly contested campaigns of the
Napoleonic era, as two mighty empires clash to decide the fate of central

Archduke Charles
Emperor Francis
Of

Napoleon Bonaparte
~ The
CAMPAIGN RULES
FOREWORD
These rules are not designed to cover every situation that may arise throughout the course of playing the campaign. The main aim was to provide a simple way of linking together a series of battles. If a situation arises which the rules do not allow for then you will have to rely on those greatest of Hawk qualities: good sportsmanship and a resolve to put winning second to enjoyment. Any suggestions for improvement will be gladly received for possible future revisions.
HOW TO WIN THE CAMPAIGN
There are six battles to be fought. The main aim is to win those battles with a minimum loss of men and equipment. A record is kept of losses in much the same way as a record of shots is kept in a game of golf. At the conclusion of all six battles the winner of the campaign will be the player who overall lost the least amount of units.
Victory in certain battles will also give the winning player an advantage in a future battle. This can take the form of more troops or enemy reinforcements delayed for longer.
The battles must be played in chronological order as outlined below; there is no specific attacker / defender (this may be modified). Players must act as they think is best.
1. Sacile
2. Abensburg
3. Eckmuhl
4. Aspern Essling
5. Raab
6.
As noted above a victory in one of the battles will put you in a more advantageous position in one of the later engagements. The battles connect in the following way.
Sacile (The armies start with no advantage)
Abensburg (The armies start with no advantage)
Eckmuhl (The winner of Abensburg starts with an advantage)
Aspern Essling (The winner of Eckmuhl starts with an advantage)
Raab (The winner of Sacile starts with an advantage)
You should therefore have 10 maps downloaded to your maps folder:
TIME LIMITS
Time limits play an important part to the game. Each map has specific rules regarding the
arrival of reinforcements. The time limit
before arrival is noted on the game map next to each contingent. Please note that time limits between
individual contingents on the same map vary so be careful. Players should use the in game clock and may
only move reinforcements once the relevant time period has expired. Reinforcements may move immediately if
attacked by the enemy. I hope that I
have positioned reinforcements in such a way that it easy to spot who can move
when. Contingents with no time limits
may move from the start.
MINIMUM TIME BEFORE WITHDRAWAL
Minimum Time Before Withdrawal or MTBW is the minimum period of game
time that must expire before either side can withdraw their forces from the
battlefield. The reason withdrawal is
important is because if you have lost a battle you need to minimise your
casualties so that you can hopefully recover in a later battle and go on to
still be the player who suffered the least losses and win the campaign. MTBW varies from map to map and will be recorded
on the map in one of the corners so that both players can see what it is. Of course battle lengths vary and players may
continue long after the MTBW has expired.
To withdraw your troops a player must go to menu and select surrender which instantly stops the game and gives victory to the other player. At this point both players must check and agree the amount of units they have remaining on the field before quitting the screen back to the main menu.
RECORDING THE LOSSES AFTER EACH
Players should record both theirs and their
opponents overall campaign losses on the recording card provided. As you will see the recording card already
notes the starting troop numbers for each battle. Put the number of troops left in the
appropriate column then calculate the difference by subtracting troops
remaining from the starting troops number.
There is also a bonus if you win the battle. The winner of the battle is the person who
did not withdraw their troops first.
Subtract the appropriate bonus from your losses total for that battle. The size of the bonus depends upon the
importance of the battle just fought.
Once all six battles are complete total up the numbers in the total
losses column to give an overall losses figure.
The person with the least losses wins the campaign.
~ The Danube
Campaign 1809 ~
CASUALTY RECORDING
CARD
1. Sacile 3,765 - -
200 =
------------------------------------------------------------------------------------------------------------------------------------------
2. Abensburg 4,155 - -
200 =
------------------------------------------------------------------------------------------------------------------------------------------
3. Eckmuhl
Advantage
Eckmuhl
Advantage
------------------------------------------------------------------------------------------------------------------------------------------
4. Aspern Essling
Advantage
Aspern Essling
Advantage
------------------------------------------------------------------------------------------------------------------------------------------
5 Raab
Advantage
Raab
Advantage
------------------------------------------------------------------------------------------------------------------------------------------
6.
Advantage
Advantage
TOTAL
CASUALTIES FOR CAMPAIGN = _____________________
~ The
CASUALTY RECORDING
CARD
1. Sacile 4,065 - -
200 =
------------------------------------------------------------------------------------------------------------------------------------------
2. Abensburg 4,207 - -
200 =
------------------------------------------------------------------------------------------------------------------------------------------
3. Eckmuhl
Advantage
Eckmuhl
Advantage
------------------------------------------------------------------------------------------------------------------------------------------
4. Aspern Essling
Advantage
Aspern Essling
Advantage
------------------------------------------------------------------------------------------------------------------------------------------
5 Raab
Advantage
Raab
Advantage
------------------------------------------------------------------------------------------------------------------------------------------
6.
Advantage
Advantage
TOTAL CASUALTIES FOR CAMPAIGN =
_____________________
WORKED EXAMPLE
The players in this example have played 1 out of the 6
battles. At Sacile the French player was
left with 1,456 units and the Austrian player with 987 units.
The two figures are recorded in red on the score cards. The French player withdrew their forces first
giving the Austrian player the victory for this battle. The Austrian player is therefore entitled to
the -200 bonus and deducts this from their total.
The workings for the Austrian player are:
4,065 starting troops – 987
troops remaining = 3078 lost troops – 200 victory bonus = 2878 troops lost
The workings for
3,765 starting troops – 1456
troops remaining = 2309 troops lost
~ The
CASUALTY RECORDING
CARD
1. Sacile 4,065 987 -
200 2878
~ The
CASUALTY RECORDING
CARD
1. Sacile 3,765 1456 -
200 2309
~ The
THE
Historical Overview
The
invasion of
The
Austrian Situation
Your
forces are deployed in strength along a low ridge line behind rough terrain. You have a large number of infantry
formations and artillery available to you.
Your principle weakness lies in a lack of heavy cavalry and a number of
volunteer units that account for your numerical superiority over the French.
The
French Situation
You
have less troops then your Austrian opponent but they are all of good
quality. The enemy has control of a
number of villages that will be hard to capture without sustaining heavy
casualties. The reinforcements that you
expected will not arrive in time to affect the outcome of the battle. A division of the Royal Italian guard is
within marching distance and these crack troops will be crucial to winning the
battle.
MAP RULES (All recorded on the map itself)
The MTBW is 20 mins
~ The
THE
Historical Overview
Whilst
the campaign in
The
Austrian Situation
You
control two Corps of Austrian troops and therefore have large numbers of
infantry, cavalry and artillery. You
also control the town of
The
French Situation
You are
advancing on three fronts against a numerically superior enemy. Your troops are of good quality and you have
a number of heavy cavalry divisions available to you. Heavily defended villages will prove costly
to capture and should be avoided.
MAP RULES (All recorded on the map itself)
The MTBW is 20 mins
~ The
THE
ADVANTAGE
Historical Overview
French
victory at Abensburg has pushed the Austrian forces back towards the
The
Austrian Situation
You
are in a strong defensive position with towns that can be garrisoned and
fortified on either flank. You have
superiority in numbers until the French reinforcements arrive. The cautiousness of Archduke Charles means
that you will not receive any reinforcements, yet you control thousands of
bayonets and the ability to win a victory and seize back the initiative.
The
French Situation
You
have pinned the enemy to a defensive position and now need to destroy them
utterly. Reinforcements are en route
including some divisions of the Imperial Guard.
Until they arrive however you are facing a stronger enemy in a good
defensive position. If you wait to long
before attacking the enemy, however, you may find that they slip away with
minimal casualties.
MAP RULES (All recorded on the map itself)
The MTBW is 25 mins
~ The
THE
ADVANTAGE
Historical Overview
Napoleon
has failed to seize the initiative by losing the battle of Abensburg. The Austrian forces have converged on Eckmuhl
where the over cautious Archduke Charles has adopted a defensive position with
a large contingent of the Austrian army. Marshal Davout has pursued the retreating
Austrians but poor intelligence and scouting has allowed him to become isolated
from the bulk of the French army.
![]()
The Austrian Situation
You
are in a strong defensive position with towns that can be garrisoned and
fortified on either flank. You have
superiority in numbers and an isolated French corps deployed in front of your
position. Your scouts report that French
reinforcements are en route but some distance away yet.
The
French Situation
You must
hold your position until reinforcements are available. Although precarious at present your situation
is still strong. Your troops are of good
quality and if you can wear down the Austrians your reinforcements can sweep
them from the field.
MAP RULES (All recorded on the map itself)
The MTBW is 25 mins
~ The
THE
ADVANTAGE
Historical Overview
Victory
at Eckmuhl has forced the Austrian army to withdraw en masse behind the river
![]()
The Austrian Situation
You are
in command of the entire Austrian army and have a wonderful opportunity to
smash a vastly inferior French force led by Napoleon himself. The French are deployed around their
bridgehead at Aspern Essling and have the benefit of two villages to
defend. Your army is arriving piecemeal
a due to the speed with the French forded the river. Delay, however, may allow the bridge to be
repaired and the French to withdraw.
The
French Situation
You
must hold the bridge head at all costs.
Your advantage lies in the fact that you have at your disposal some of
your best troops and two villages that can be garrisoned and defended. Your lightning crossing of the
MAP RULES (All recorded on the map itself)
The MTBW is 30 mins
~ The
THE
ADVANTAGE
Historical Overview
Even
though they won a victory at Eckmuhl the Austrians decide to withdraw en masse
behind the river
![]()
The Austrian Situation
You
are in command of the entire Austrian army and have a wonderful opportunity to
smash a vastly inferior French force led by Napoleon himself. The French are deployed around their
bridgehead at Aspern Essling and have the benefit of two villages to defend. Thanks to your orderly retreat the army is
arriving en masse and it will not belong before all your troops are available
with which to drive the French into the river.
The
French Situation
You
must hold the bridge head at all costs.
Your advantage lies in the fact that you have at your disposal some of
your best troops and two villages that can be garrisoned and defended. The Austrians orderly retreat from Eckmuhl
means that they have been able to concentrate their army rapidly and you can
not rely on delays to the Austrian reinforcements.
MAP RULES (All recorded on the map itself)
The MTBW is 30 mins
~ The
THE
ADVANTAGE
Historical Overview
Viceroy
Eugene’s stunning victory over the French at Sacile leaves the Austrians in
full retreat. Archduke John crosses back
over the border and into
![]()
The Austrian Situation
You
are deployed in a strong defensive position along a ridge behind a marshy
river. You are not immune to a flanking
manoeuvre however and should be careful of your flanks. Your troops are of questionable quality with
at least half of your force consisting of Hungarian insurrectionary
troops.
The
French Situation
You
have been reinforced with Grouchy’s cavalry division and must beat the Austrian
troops so that you can march to aid your Father-in-law Napoleon. You are weaker in numbers but the Austrian position
is open to a flanking manoeuvre. Beware
fortified farmsteads that could cost you dearly in casualties.
MAP RULES (All recorded on the map itself)
The MTBW is 20 mins
~ The
THE
ADVANTAGE
Historical Overview
Although
victorious at Sacile the Austrian advance has become strung out and has
stalled. This slowdown has turned into a
retreat and Archduke John crosses back over the border and into
![]()
The Austrian Situation
You
are deployed in a strong defensive position along a ridge behind a marshy
river. You are not immune to a flanking
manoeuvre however and should be careful of your flanks. Your troops are of questionable quality with
at least half of your force consisting of Hungarian insurrectionary
troops. Victory at Sacile however has
seen Hungarians swell to the Austrian banner and Archduke Palatine the
commander of the Hungarian troops will arrive with reinforcements.
The
French Situation
You
have been reinforced with Grouchy’s cavalry division and must beat the Austrian
troops so that you can march to aid your Father-in-law Napoleon. You are far weaker in numbers but the
Austrian position is open to a flanking manoeuvre. Beware fortified farmsteads that could cost
you dearly in casualties.
MAP RULES (All recorded on the map itself)
The MTBW is 20 mins
~ The
THE
ADVANTAGE
Historical Overview
Napoleon’s
setback at Aspern Essling sees the Emperor spurred into a frenzy of
activity. Concentrating every available
man including the victorious forces of Viceroy Eugene the Emperor builds a
series of new bridges from the Lobau to the northern bank of the
![]()
The Austrian Situation
You
are deployed along the Rossbach Plateau with the bulk of your infantry drawn up
on either flank. Although the French
have surprised you in bringing across their entire army your position is strong. Towns line the plateau which can be
garrisoned and fortified and the large amounts of infantry under your control
gives you the option of a counter attack that will cut the French of from their
lines of retreat and crush them utterly.
The
French Situation
You
have been reinforced with
MAP RULES (All recorded on the map itself)
The MTBW is 35 mins
~ The
THE
ADVANTAGE
Historical Overview
Napoleon’s
setback at Aspern Essling sees the Emperor spurred into a frenzy of
activity. Concentrating every available
man the Emperor builds a series of new bridges from the Lobau to the northern
bank of the
![]()
The Austrian Situation
You
are deployed along the Rossbach Plateau with the bulk of your infantry drawn up
on either flank. Although the French
have surprised you in bringing across their entire army your position is
strong. Towns line the plateau which can
be garrisoned and fortified and the arrival of Archduke John means that you
have the advantage of numbers. A
counterattack could see the French driven back into the
The
French Situation
You
are deployed on the Marchfeld and are ready to attack the Rossbach Plateau. Blundering on the part of Marshal Bernadotte
commander of the Saxon Corps has left the town of
MAP RULES (All recorded on the map itself)
The MTBW is 35 mins